May 7 update

from the Xsyon updates thread

May 7 2011

A quick update today to answer some questions and concerns:

1. The shifted terrain players have noticed is due to terraformed terrain heights being rounded off to reduce memory usage. One of our programmers will focus on correcting this immediately and may contact some of the players that have reported problems. We will fix problems on the test server first and may ask some of you to join us to make sure your tribal lands are correct before we patch changes to the public server.

2. Some architecture parts have been deliberately resized to form a more consistent and interchangeable kit of parts. There are many new parts that will be added soon. One particular wall (the wide limestone wall) may be rescaled soon, but only if we write a script to replace all current walls with two wall segments.

3. Quality levels do have an effect, as they are transferred from the material to a crafted object. Quality tools affect the quality of armor and weapons, which will play an important part in the revised combat system we will start working on this week.

4. Some players have reported quality of items not stacking correctly. What you are seeing is an effect of the tool tip information being cached. If you merge a stack of objects it currently takes about a 30 seconds to refresh the information so that you see the correct quality value of the merged stack. This will be fixed for the next update to avoid further confusion.

I think that answers the primary concerns for now. I’ll get back to work!

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